Design:"Brainiac" - Brainstorm solutions for your design. Generate a list of at least 10 ideas/concepts.
"Visualize It!" - Create a sketch of a design and label key features.
Build:"Build It" - Build your design. Document it with a photo.
Original Design:
Final Design:
"The Price of Glory" - If each part you use costs $1, generate a total cost for your build.
The total price of our car would be $50.
Test (Compete):
Each car will compete on its own. Everyone will take 3 turns and use their best result. Cars are evaluated on acceleration and total distance covered. Generate your design accordingly.
"Competitor" - Compete in the 2nd Annual Mousetrap Racecar Challenge.
"Long Distance Winner!" - Travel the furthest in the race.
"Going the Mile!" - Travel the furthest or second furthest in the race.
"Led Foot" - Be the team with the fastest time covering the first 24" of the track.
"Heavy Foot" - Be the team with the fastest or second fastest time to cover the first 24" of the track.
"Feedback" - Collect feedback (at least one each of +, change, ? and !) from yourself or your classmates.
+ With our design we were able to win the distance award!
Change: Make it easier to wind up the string on the car
? How could we make the wheels a little tighter
! We were able to change our design to create a pretty good one!
Iterate:
"Re-work" - Change your build based on your experience with the race/feedback you collected. Document any changes.
The documented changes are under the build it section.
"Game Changer" - Develop a new rule or change to the game that you feel would make the event better. Explain your concept.
A new rule could be that you could only use a certain amount of materials. This would limit what people coud use and make it more difficult, but also the feeling of accomplishment at the end.
"Name it" - Invent a name for an achievement that you think is better than what we have currently.
There should be a video achievement, if you post video then you could get an achievement point.
Clean Up:
"Leave It Cleaner Than You Found It" - Did you leave your workspace cleaner than you found it? Explain.
I believe that our group kept our area clean because everyday we would clean up all of our materials.
Reflection:
"Design/Build" - What is a "Design/Build" process? How did your experience with this challenge relate to that? Why might you experience this in a career related to technical innovation?
The design/build process is the continuing process where your begin with defining the problem and ending with communicating the results.
Here is a class picture of our design/build process:
We definitely used this process a lot! We began with brainstorming, and then we would make a model of the design, but we changed the design many times. This process is used a lot in the real world, even in everyday work. For example, if you are a builder you have to decide what your going to build. Then make a blueprint of the design. Next, change your design if that first doesnt work and so on.
Video
Video
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